Saturday, March 31, 2012

[OOC]

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This forum is for OOC discussion about existing roleplays.

Please post all "Players Wanted" threads in the Roleplayers Wanted forum!

This topic is an Out Of Character part of the roleplay, ?The War of Celandine?. Anything posted here will also show up there.

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Forum for completely Out of Character (OOC) discussion, based around whatever is happening In Character (IC). Discuss plans, storylines, and events; Recruit for your roleplaying game, or find a GM for your playergroup.


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[OOC] Into The Unknown

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This forum is for OOC discussion about existing roleplays.

Please post all "Players Wanted" threads in the Roleplayers Wanted forum!

This topic is an Out Of Character part of the roleplay, ?Into The Unknown?. Anything posted here will also show up there.

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Forum for completely Out of Character (OOC) discussion, based around whatever is happening In Character (IC). Discuss plans, storylines, and events; Recruit for your roleplaying game, or find a GM for your playergroup.

SO if you have any questions or comments.. post here or pm me. thanks!

~aria~

User avatar
Aria Montgomery
Member for 0 years



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Distro Issue 34 takes a 'Shot in the Dark' with Canon's 5D Mark III

Distro Issue 34 takes a 'Shot in the Dark' with Canon's 5D Mark III
If you were lucky enough to grab a 5D Mark III when they hit shelves last week, you know how well the slick shooter performs with the lights down low. If you're still pondering plunking down $3,500 for the DSLR, on the other hand, you can check out the camera's night moves in this issue of Distro. And if you're looking for even more of our expert opinions, we have reviews of Samsung's Galaxy Tab 7.7 for Verizon, a 14-inch Series 5 Ultrabook, a pre-production Galaxy Note 10.1 and SYNC by 50 Wireless Headphones. We'll also grill Mutemath's Darren King and give you an Angry Bird's-eye view of the smartphone market in this week's Switched On. So grab your device of choice and hit the appropriate download link below.

Distro Issue 34 PDF
Distro on the iTunes App Store
Distro in the Android Market
Distro APK (for sideloading)
Like Distro on Facebook
Follow Distro on Twitter

Distro Issue 34 takes a 'Shot in the Dark' with Canon's 5D Mark III originally appeared on Engadget on Fri, 30 Mar 2012 09:30:00 EDT. Please see our terms for use of feeds.

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Breitbart 'Investigative Writer' Mandy Nagy Caught Lying (Little green footballs)

Share With Friends: Share on FacebookTweet ThisPost to Google-BuzzSend on GmailPost to Linked-InSubscribe to This Feed | Rss To Twitter | Politics - Top Stories News, RSS Feeds and Widgets via Feedzilla.

Source: http://news.feedzilla.com/en_us/stories/politics/top-stories/210519818?client_source=feed&format=rss

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Friday, March 30, 2012

Late-night poll: How much internal storage is enough?

Internal storage

Since the Samsung Nexus S, phones shipping without an external SDcard slot have caused controversy. We've got a trio of new phones right around the corner from HTC that are shipping without. We hear, and understand, both sides of the issue. Not everyone wants to stream and use cloud services, so they need the flexibility that a huge amount of storage can give. On that note, if manufacturers want to get rid of the SDcard, they need to give people enough internal storage. Which leads us to tonight's poll.

How much is enough? I'm all in the cloud, and it's too late for me to turn back. I get by fine with 16GB, and could probably never miss a beat with only 8GB. Many of you are the opposite -- don't care for the cloud and want to store their stuff on their device. They need a lot more storage than I do. Where do you fall? Let us know in tonight's poll.

 



Source: http://feedproxy.google.com/~r/androidcentral/~3/-H2Eq1Q432g/story01.htm

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Source: http://www.lankabloggers.info/finance/tips-to-accomplish-very-easily-a-zero-cost-credit-rating-via-the-web/

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Recreational Sports as a Boredom Buster for Those with ...

Anyone familiar with ADHD understands that boredom is one of the aspects that cause hyperactive behaviour. When an individual with ADHD becomes bored, the initial reaction is to find something, anything, which will relieve boredom. Unfortunately, for an individual with this behavioural issue, the boredom relief may come in the form of destructive behaviour. Those with ADHD are often thrill seekers, and since their impulse control is below average, oftentimes, a reasonable choice to cure the boredom cannot be made, which leaves them sometimes facing negative consequences for choices they did not necessarily have control over.

Intolerance for Boredom
For someone with ADHD, boredom is not the same for someone without ADHD. For someone with ADHD, boredom is actually intolerable both physically and mentally. Those without ADHD may find it hard to comprehend, and may not understand how boredom could cause such distress.

For someone with ADHD, the minute boredom presents itself, action must be taken to dissuade it. Furthermore, the person with ADHD typically does not even realize they are acting in a hyperactive manner, only realising they need to get rid of the boredom and if that requires multi-tasking at the speed of a superhero, then so be it.

Producing Constructive Reactions to Boredom
Since those with ADHD commonly revert to destructive behaviours as part of a symptom of the disorder, it may be necessary to put a plan into place, so when the individual senses a hyperactive bout, he/she can attempt to deal with it in a constructive way. While this will not be easy or appealing, beginning to recognise triggers can help with redirecting behaviour.

One way to attempt changes in behaviour may be to develop a list of constructive hobbies, such as drawing, writing or participating in athletic activities. This is no easy feat, but as part of cognitive therapy, the repeated practice of this one behaviour change can benefit the individual with ADHD greatly.

Exercise as the Ultimate Boredom Buster
Engaging in physical fitness can be one of the best boredom busters. Physical activity requires the use of both our mental and physical existence. It requires concentration, hand-eye coordination and is a great outlet for offsetting built up energy. But where can an individual with behavioural issues go to engage in fitness programs with like-minded individuals?

At a fitness centre designed for individuals with disabilities, the person struggling with hyperactive tendencies will find an outlet in one of the many recreational programs that are tailor made to fit the needs of those with intellectual disabilities, behavioural issues, and minor mobility issues. A variety of classes are available that include: MMA fitness, (Mixed Martial Arts fitness), Tennis, Indoor Soccer, Basketball, Boxing Drills, and Dance (including Hip-Hop and Zumba). All of the sports offered require mental and physical engagement and may be just the thing an individual with ADHD can add to their hobby list as a constructive outlet for when boredom sets in.

Source: http://leisure.ezinemark.com/recreational-sports-as-a-boredom-buster-for-those-with-behavioural-issues-7d3521dc0e39.html

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Thursday, March 29, 2012

Apple patents Siri-like system for controlling cameras, PMPs through a computer or smartphone

Image
"Siri, turn on the flash and take three pictures with my camera after waiting two seconds." Apple's intelligent voice control system has been wildly popular amongst consumers in the U.S., and abroad, but Siri could be making her way to other devices in the future, including iPods, cameras and other consumer electronics. "Okay, Rock God, I will take your picture in two, one..." A patent by Apple filed in 2010 but published today describes a scenario in which you could control a secondary electronic device using your voice, with all of the backend processing passing through a connected smartphone or computer. According to the patent:

One embodiment may include a first electronic device communicatively coupled to a server and to a second electronic device. The second electronic device may be a portable electronic device, such as a digital media player, that includes a voice user interface. The second electronic device may be capable of accurate speech recognition, but may not include additional computation hardware and/or software for training the speech recognition engine. As such, the bulk, weigh, and cost for manufacturing the second electronic device may be reduced, resulting in a more portable and affordable product.

In other words, you could have Siri-like control of virtually any device, with all of the required hardware and software residing on an iPhone or MacBook, linked with other devices over WiFi or Bluetooth. Voice control wouldn't be practical in all situations, but it could be enormously helpful for certain operations, like adjusting settings or reviewing images. Instead of scrolling through hundreds of images, you could simply say "Siri, show me pictures from last Thursday," and see exactly the shots you were searching for. As always, this is one of thousands of Apple patents, and it quite possibly may never come to fruition as described. But here's to hoping it will. "Siri, show our readers the patent application" -- you'll find it at the source link below.

Update: Well, it looks like we missed the mark a little bit here, as this is a patent application, not a granted patent. It's for a voice control system where a device receives voice commands and turns them into text using a speech-recognition algorithm received from a remote server -- which sounds an awful lot like Siri.

Apple patents Siri-like system for controlling cameras, PMPs through a computer or smartphone originally appeared on Engadget on Thu, 29 Mar 2012 11:23:00 EDT. Please see our terms for use of feeds.

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Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/b7425L7mCj4/

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Wednesday, March 28, 2012

Exploding dinosaur hypothesis implodes

ScienceDaily (Mar. 28, 2012) ? The pregnant ichthyosaur female from Holzmaden (Germany) that perished 182 million years ago puzzled researchers for quite some time: The skeleton of the extinct marine reptile is almost immaculately preserved and the fossilized bones of the mother animal lie largely in their anatomical position. The bones of the ichthyosaur embryos, however, are a different story: For the most part, they lie scattered outside the body of the mother. Such peculiar bone arrangements are repeatedly found in ichthyosaur skeletons. According to the broadly accepted scientific doctrine, this is the result of exploding carcasses: Putrefaction gases produced during the decomposition process cause the carcass to swell and burst. Through such explosions, even the bones of embryos can supposedly be ejected out of the body.

Based on an elaborate series of measurements and an analysis of the physical-biological parameters, however, a research team of sedimentologists, paleontologists and forensic scientists has now managed to dispel the myth of exploding dinosaur carcasses.

Putrefaction gas pressure not high enough

In order to gauge the pressure of the particular gases that can actually develop inside a putrefying ichthyosaur, the researchers sought comparative models and found one in human corpses: Humans and many ichthyosaur species have a similar size range. Consequently, the formation of similar amounts of putrefaction gas can be expected during decomposition. At the Institute of Forensic Medicine in Frankfurt, Germany, a manometer was inserted into the abdominal cavity through the umbilicus in one hundred corpses.The putrefaction gas pressures measured were only 0.035 bar. In the case of the ichthyosaur carcasses that came to rest below 50 to 150 meters of water, however, putrefaction gas pressures of over five to 15 bar would have been necessary to cause an explosion. According to Zurich paleontologist Christian Klug, gas pressures of this dimension and therefore actual explosions are impossible: "Large vertebrates that decompose cannot act as natural explosive charges." And he is convinced: "Our results can be extended to lung-breathing vertebrates in general."

What actually happened 182 million years ago

According to the researchers, the fate of ichthyosaur carcasses can be reconstructed as follows: Normally, the bodies sank to the seabed immediately post mortem. In very deep, hospitable waters, they were broken down completely through putrefaction,scavengers, bone-destroying organisms and dissolving processes. In shallower water (up to 50 meters) and a temperature of over four degrees Celsius, however, the corpses often rose back to the surface on account of the putrefaction gases accumulating inside the body. At the surface, exposed to the waves and scavengers, they decomposed within anything from a few days to weeks and the bones were scattered over a wide area on the seabed as they sank.

Ichthyosaur skeletons only remained preserved more or less in their anatomical position under very special circumstances: A lack of oxygen, medium water depths and insignificant bottom water currents. Because only then were the putrefaction gases compressed strongly enough through the high water pressure and dissolved in the bodily fluids, and the carcasses not completely broken down due to a lack of scavengers. The carcass of the ichthyosaur female from Holzmaden thus sank to the bottom of the sea, which was up to 150 meters deep, where it decomposed. In doing so, the decomposed embryo skeletons were transported out of the body of the mother by minor currents at the seabed.

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Story Source:

The above story is reprinted from materials provided by University of Zurich, via AlphaGalileo.

Note: Materials may be edited for content and length. For further information, please contact the source cited above.


Journal Reference:

  1. Achim G. Reisdorf, Roman Bux, Daniel Wyler, Mark Benecke, Christian Klug, Michael W. Maisch, Peter Fornaro, Andreas Wetzel. Float, explode or sink: postmortem fate of lung-breathing marine vertebrates. Palaeobiodiversity and Palaeoenvironments, 2012; 92 (1): 67 DOI: 10.1007/s12549-011-0067-z

Note: If no author is given, the source is cited instead.

Disclaimer: Views expressed in this article do not necessarily reflect those of ScienceDaily or its staff.

Source: http://www.sciencedaily.com/releases/2012/03/120328090824.htm

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Sunday, March 25, 2012

The Survival Value Of Oral And Written ... - Speaking Truth to Power

ORIGINAL ARTICLE (http://survivalblog NULL.com/2012/03/the-survival-value-of-oral-and-written-traditions-by-kb NULL.html)

The importance of keeping a curriculum in your plans

In a TEOTWAWKI (http://www NULL.survivalblog NULL.com/glossary NULL.html#TEOTWAWKI) community, the lifestyle would be more or less the traditional one known to all communities in all times, cultures, and epochs: survival maintenance. Work never ends because, in a traditional community, work is life. Gardening techniques, clothing styles, earthenware, cuisine, tools, art, tapestries, house construction, and all the rest are not ?pretty things? at all but artifacts that emerge from survival. They are pretty things when we see them as a Goth?s furry booties in a museum or an Algonquin head wrap in a roadside souvenir shop. Likewise, education is practical, a lesson with a purpose and not as a diversion, and the learning that does not further community welfare is a dangerous one. All effort either contributes to the community welfare or works against it. Learning programs are no different.

Even if cataclysmic events pass after a short time ? say, five to ten years only ? and we are able to re-enter the society we left with its food stores and water treatment facilities, that is a gap of time that needs to be filled diligently and productively. Children should emerge in a better frame of mind and worldview than if they had been left in the pre-cataclysmic modern public school system. Would your TEOTWAWKI school program do that? This is what the prepper-survivalist strives for: coming out of difficulty stronger, wiser, and looking upon challenges, however fearsome, with the same look that Aristotle described on a ?great man?: one who looks upon life the way an athlete looks upon a race.

The vital points of learning are in stories. Here are suggestions for designing an approach without electricity for any digital materials, cassettes, or videos. From the descriptions of TEOTWAWKI life that I have seen, it is difficult to imagine that your energy sources would be wisely spent on dvd or cd players, even for educational purposes. It?s likely going to be purposely selected tales and sing-alongs by campfire and candlelight from day one. A family or community must decide for themselves what is moral, good, bad, etc, in terms of reading material and because of the personal nature of that, I do not prescribe materials by name.

Reading the opening chapter of James Wesley, Rawles? How to Survive the End of the World as We Know It (http://www NULL.amazon NULL.com/gp/product/0452295831?ie=UTF8&tag=survivalcom-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=0452295831), it is difficult to imagine that there will be much time for school learning concerns, at least in the beginning. In a real TEOTWAWKI scenario (is there any other kind?), most preppers and their children would find it difficult to focus on bookish pursuits. But eventually, if and when things settle down and preparations have paid off well enough that a small community can emerge and stabilize, life will have to go on and part of that maintenance is in the schooling of the young. It is what gives the idea that there is a future to work towards at all, for it would be equally difficult psychologically to go on with things if you and your family/community had the attitude that there would be no future.

Right thinking requires selecting right examples

If we accept that learning must be geared towards practical survival, and if we accept that stories can transmit good examples and ideals necessary to survival (fortitude, perseverance, self-restraint, charity, respect towards authority, etc), then we may infer that the selection of stories is crucial to preparing children to survive, which in turn helps us to survive.

The one in charge of learning (in the home or for a small community school) will have to act as censor in the selection of stories for telling or reading. Let?s not forget that the word comes from the Latin ?cencere?, which meant to give an opinion or assessment, to appraise. From the late-medieval period on it was used in ecclesiastical terms as ?censor? to mean a corrector or editor in the sense that what was printed was accurate and the stamp of approval was the word ?imprimatur? ? (fit) to be printed. The TEOTWAWKI teacher will have to know what is ?fit reading?. One of the disasters of modern education is the idea that children can be the creators of their own learning. Shall we allow them to create their own means of survival? We have been taught by mainline media to fear the word censor, but consider how often we as parents do this in practice: we censor what children eat, we censor the time they may be home or in bed by, we censor the language they may use towards their siblings, and so on. If we are willing to admit that a child?s outlook, temperament, and inclination are shaped in great measure by what is seen in the films and in print, then it follows that these things need censoring.

You have a limited amount of time to prepare the mindset of kids, to prepare by the age of ten or twelve in what Aristotle called ?khreston ethos? or a fitting outlook, what C.S. Lewis called ?just sentiments? ? the frame of mind that is conducive to working when cold and wet, learning for tomorrow ?just because it?s what we do?, accepting correction with humility, acquiring a fledgling sense of decorum, duty, and the like. Learning is not complete by this age but the basis upon which more advanced learning can take place is laid here. The mind at this age is the concrete slab foundation of the house and it had better be strong. If this is true generally in the comfy environment that we have at the moment, how much more true will it be in a perilous environment where the survival of everyone is contingent upon what notions are put into our children?s imaginations?

Stories ? the foundation of community

Stories, as education, were never for diversion. Today, myths are considered to be fanciful stories for entertainment from a na?ve past, but in fact they served as educational lessons to their original societies. ?Little Red Riding-Hood? was a tale to warn small children not to venture into the woods because in early-medieval times, that?s where roving Celtic bandits lived ? and kidnapped children that drifted too far afield. This is how a little Romano-Briton boy ended up an Irish shepherd for fifteen years; he later became known as Saint Patrick. The genealogies of many traditions are thought of as being overly-attentive to family trees but in a traditional community, genealogies are historical time-lines. With the Internet, parents have great access to all manner of stories new and old to collect, print, and even use now without any TEOTWAWKI. Parables, proverbs, fables, and legends (including adventure tales) transmit lessons about survival-conduct, wise decision making, and right perspective. Right-perspective is not about your ideological preference or your favorite -ism; it?s about survival within your retreat.

The material of a prepper?s home school or community school might be in pictures or words but it?s what the stories are about that counts. Many societies of more primitive peoples without a written language are known for their generosity and peaceful way of life, and don?t forget that at the time of Nazi Germany, Germans were the most literate nation in the world. Even at the most practical level, such as the Bushmen of Africa, there is an ?oral literature? without which they would have difficulty making sense of the world around them and their place in it. Consider collecting a list of stories (tales, books, etc) classified under value-headings, ex: about family life, community life, work ethic, and personal responsibility. The goal is moral living generally, for all the camping supplies and solar panels and chlorine tablets and jerked beef and heirloom seeds come to nothing if strife, dissent, and selfishness reign in your retreat compound. Daily stories help in some measure (depending on how well they are integrated with other tasks in the day) to keep order. It would be difficult to teach children to participate in a tight community structure while feeding them some random assortment of disconnected stories that go against communal living. When it comes to tight community living, where every person young, old, and in between is a vital cog in the daily operation of things, moral stories are as important as clean water and defense. If you see nothing in common between the traditional stories of the Tlingit in Alaska, the Sanskrit parables of the ancient Indo-European Aryans, the myths of the ancient Greeks, and the tales of medieval Slavs, then know that it is their survival as communities.

Written word, spoken word

Wars and disruptions in The Grid can be temporary. However, if a TEOTWAWKI scenario happens, it would likely endure for many years because the very nature of TEOTWAWKI is big, not small. After fifteen years of travel, living and working on four continents, it is my impression that the Amish in the United States have the most balanced or holistic system of education: letters and stories that enforce the social ethos. There is a similar community in Europe (and some other countries, including the US) called Bruderhof with many parallels in approach but they are not as numerous. A number of small eco-communities (often downplayed as ?communes? by the western technocratic media) have grown in Russia and in Germany, but because of their nature and principles, they are not on the internet. They all value stories and art as part of the mechanism of community health. Should there be second and third-generation TEOTWAWKI communities, and should they lose most writing skills, they would still stand stronger than others as long as they carry with them the necessary Moral ABCs to survive.

Don?t let reading dominate. Use voice. In your curriculum, include many oral response/ performance activities that follow stories. Having kids read aloud helps with communication skills generally, can remove some speech impediments, assists memory, and also encourages self-confidence. Have them identify connections with previous stories. Ask how they are related and how they are different. You might also combine a spoken story with art/drawing activities. Traditionally, music is also combined with stories, especially for younger kids. Music in many societies is the means to teaching correct grammar because children internalize rhythm more easily than rules. The use of songs has long been known to work well in foreign language acquisition. Rhyme in music and poems is also a natural feature of language learning because it is an analytical activity. Incidentally, many traditional (non- or semi-literate) communities that I have seen in my travels have rich musical traditions without instruments. Voice and melody are the important elements.

For those who would develop writing in the curriculum, there is no great rocket science to making comprehension/response activities into learning pedagogies. Anything read or listened to has the basic pattern:
-Comprehension
-Elicit the moral/lesson of it
-Connect or integrate it with previous stories or real-life experiences (physical, emotional, ethical, creative, etc.)
This process doesn?t change much in terms of essentials all the way up to college work, only in depth and complexity. For example, the standard parts of an analytical college essay are:
-Summary of the main ideas (What the facts are, what the deal is)
-Interpretation (What they mean, how to look at it)
-Proposal (What we should do next, new ideas)
And at the higher level of formal research projects, it becomes:
-Review of the literature
-Research methods and analysis of the data
-Results and applications
Create a similar template for any story at any age level.

Children and especially adolescents should be encouraged to contribute materials for the library such as writing original short stories and reflections, writing down their experiences, noting humorous episodes from their days, and ? importantly ? reading each other?s stories or telling them dramatically. Humor will be a vital component in TEOTWAWKI society. Kids should be encouraged to draw scenes of hope and joy wherever their imaginations can find it. Book-making (for what they write and draw) is another basic and rewarding skill that can be worked into the whole process. Ink-making, carving out a quill, paper making can also be part of the curriculum because these things might in fact be needed.

Select your library now. Even if you don?t have children, some in your community might. Your library collection should not be too big. If each family in a community had a small library, it would make for a sufficient sharing system all put together. The library should also be portable. Having a community does not guarantee that its members will have the luxury of remaining in one place settled down. You might need to go nomadic. This lifestyle should also be somewhere in your selected stories so children can relate to it should the need arise. There are plenty of stories from nomadic cultures that help young and old alike to comprehend the life of traveling.

Traditional societies that have survived so long in natural TEOTWAWKI conditions ? in Australia, Central Asia, South America, North America, Siberia, and many others right up to our day all share one thing in common with regard to the young: educating youth through stories that impart the values and character necessary to not only survival but constructive outlook and moral self-worth. It will be good for preppers to study something about existing communal groups that integrate traditional stories with living,. For example: kibbutz settlements, Amish communities, Eskimo reservations, monasteries, and other indigenous cultures around the world, both settled and nomadic, to glean information. ?In such communities, things are not done frivolously. What works is kept, what doesn?t work is discarded.

This is the course of literature. What we list as ?pretty things? are just artifacts of survival taken out of their survival context. Real literature is that which promotes survival. It can become pretty afterwards for future generations to look back on when they are in the position of enjoying the accomplishments that their forebearers (re)built.

Source: http://carolynbaker.net/2012/03/24/the-survival-value-of-oral-and-written-traditions-by-k-b/

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Retrospective: Gaming in the 1980s | Video Games, Reviews ...

In the previous week, I looked at what gaming was like in the 1970?s, and while that was full of fresh platforms and monster hits, things didn?t really start to gain traction until the gaming revolution that was the 80?s. One of the contributing factors that acted as the star shoved into the mouth of the plumber during the era was the advent of a drastically improved home console, which favoured accessibility and an excellent catalogue of games. There was also the ?Golden Age? of arcade games, which brought us gaming giants such as Donkey Kong and Pac-Man, rocketing gaming into the mainstream.

The arcade industry flourished in the early 80?s, racking up profits of around $5 billion (that?s holding the world to ransom kind-of-money), and over the next couple of years the amount of arcades doubled. The biggest hitter of the time was the aforementioned Pac-Man and Donkey Kong. Pac-Man was Namco?s flagship title and was an instant hit, and can be considered as the epitome of an ?arcade game.? It was a social force to be reckoned with, and tons of merchandise flew of the racks. They even made a TV series around the damn thing that ran from 1982-1984, in which they saddled Pac-Man with Mrs. Pac- Man and little Pac-Man Jr. The team introduced a new antagonist who controlled the ghosts and had a hankering for the precious power-pellets. Presumably, the series ended when the pressure of juggling a wife and child, along with the constant hijinks and ingestion of pellets, led Pac-Man to take his own life after eating a cherry and devouring his family.

Little less than a year after the release of Pac-Man, we had Donkey Kong gracing the arcade monoliths. This was our first true glimpse at the platforming genre. Donkey Kong was a last-ditch effort to break the American market and it succeeded with aplomb. It?s mental to look back on the game and notice just how many instrumental figures it produced. It didn?t just give us Donkey Kong and Mario, multi-billion dollar grossing gaming icons, but also Shigeru Miyamoto, the mastermind behind Nintendo?s domination and revival. We?d see this form of ?tightrope? game design resonate through all console generations and developers, and is/was synonymous with the angst-filled powerhouse of the Final Fantasy series.

Other insanely popular games at the time were Tetris, Duck Hunt, Super Mario Bros., and The Legend of Zelda, several of which I?ll get to later.

We also had the video game trend impacting Hollywood and the music industry. The cult classic Tron hit cinemas, and was one of the first major Hollywood movies to employ computer graphics. And who could forget the orchestral masterpiece Pac-Man Fever climbing through the billboard charts.

Gaming permeated mainstream media coverage as well. America demoed Wired In, which gave us a humorous (that?s subjective) look at the 80?s video game trend. If nothing else, it allowed us to see Bill Murray run for his life after seeing the Wired In logo fly through space and slap the audience in the face. There?s also Lily Tomlin doing a bit of comedic schtick wherein she discusses her addiction to Pac-Man in something resembling a therapy session that a meth-head might be forced into after they hijacked an ice-cream truck crashed it into an orphanage.

Pac-Man. Not even once.

Across the pond, viewers were treated to the BBC?s tech show Micro Live. While it lacked the comedic aesthetic of Wired In, it did have an excellent 8-bit soundtrack playing over an owl drunkenly flapping around a glass factory. The studio design was intriguing too, as it wasn?t so much a set as it was a rendering of a carpeted nuclear holocaust bunker with a few TVs and PCs thrown down for entertainment.

The YouTube clip gives us friendly-uncle-archetype Fred Harris showing us around the WIMP (Windows, icons, menus, pointer) interface of the new (old) Commodore. Many us may have never heard of WIMP, as it?s fallen out of common parlance, and we?d be most familiar with the term GUI, or graphical user interface.

We?re treated to a little tour of the pixelated time machine, and it?s strange to see how (as a viewer) we?re taken through basic operations and technical information such as opening different windows and having multiple programs running. Back in the early 80?s this demo would have acted as a mind grenade launched through your CRT TV to blow what you thought was possible straight over your living room walls. ?So much so that the explanations are so ingrained in the current generations brain, that the explanations seem like the presenters are trying to educate an otherworldly alien or a chimp that?s just been clubbed around the head.

It wasn?t all tech shows, Pac-Man, strippers and class-A drugs, as soon into the 80?s, the video game crash hit. An industry that generated around $3 billion dollars one year, amassed only a pitiful $100 million the next. The main problem was what is known in economic terms as ?market saturation?, simply put, the sheer amount of consoles and games that flooded the market caused the consoles and games to plummet in price. We also had the abysmal game that was E.T the Extra-Terrestrial, which gained infamy throughout the industry and tarnished its reputation. It was so bad they had to dump it in a landfill in New Mexico and pray that some rift in space-time occurred and erased it from the world?s collective consciousness.

Another prominent factor included competition from the home computing market such as Atari and Commodore units. This offered the user the ability to play games, and do tasks like word-processing and sticking a document on a resilient floppy disk.

A little later along the line, Nintendo released the Family Computer, also known as the Famicom, or better yet, simply the NES or Nintendo Entertainment System. This console is what really put Nintendo, and console gaming on the map. The NES was one of the best selling consoles of all time and helped breathe life back into the industry after the video game crash of 1983. The NES raised the bar for not only its quality of games, but the quality of consoles that it competed with and due in part to the crappy 3rd party games that ruined the industry. Nintendo later introduced its ?Official Nintendo Seal of Quality,? for the American, and later the?European?markets in an attempt to show that??NINTENDO has approved and guaranteed the quality of this product.? However, this still did not stop abysmal games reaching consumers such as Bible Adventures. Nintendo later altered the seal in the 1988 to say ?approved and guaranteed,? and then altered again (1989) to say ?evaluated and approved,? no doubt in an attempt to shield themselves from some of the console?s terrible games. Then, if that was enough, they chose to shave off a couple more words in 2003 to read ?Official Nintendo Seal?

The console wars also hit just after the mid-80?s, and this where SEGA threw down its gauntlet to really drive up the competition.?The NES and the Sega Master System sold extremely well, the former managing around 60 million console sales, leaving the latter in the dust with its sales around the 12 million mark. The two also competed in the handheld market. Nintendo brought out the immensely popular and record breaking Game Boy and SEGA retaliated with the Game Gear. Unfortunately, nothing could compete with the former and it sold around 120 million units worldwide. That?s enough to give every resident of the United Kingdom one for each hand. I remember getting the Game Boy as a present and promptly creamed myself, and then passed out?in that order.

The 80?s were perhaps the pinnacle decade for game development and production, and provided the industry with a flying start. However it may have truly started in the 80?s, but it certainly didn?t stop there, and next week, I?ll take a look at the 90?s, where the scene wasn?t all Space Jam, Spice Girls and?Nintendo 64.

Source: http://www.gamingsurvival.com/2012/03/23/retrospective-gaming-in-the-1980s/

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Saturday, March 24, 2012

internet marketing - Why You Should Pursue Online Business Success











With the internet, and when it comes to selling your products online, you should know that it can be quite easy to make money online if you know what you're doing. If you're a rookie to internet marketing, more than likely you will spend alot of time trying out different methods and trying to find the right one for yourself and for your business.

But more than likely, you will find yourself spending hundreds (if not thousands) of dollars on courses, software, advertising . . . and even time wasted messing around with ineffective strategies. But you should fret not, because most successful internet marketers have went through the same thing, and have finally discovered the "formula" for themselves to make money in their business.

Because there are so many benefits of marketing your business online, I think you should continue to go at it even if you haven't made 1 red cent yet. Success is just around the corner if you can be persistent, and if you can continue to market your business in the best way possible that you know how.

In today's lesson, I want to share with you why you should continue on with your internet business, and the benefits of doing so. In fact, here's the first reason why you should continue to pursue your dream:

1) You can get traffic from multiple different sources

There are a ton of ways to get traffic to your website. But you should know that only about 5 of them will yield you the most results. Yet with that said, you still shouldn't abandon the other means of getting traffic, because you never know where an obscure viewer will come by and purchase your product.

This is something that has happened to me time and time again. So I employ a ton of marketing strategies in my business. I spread them out over the course of a week, and just market my business like there's no tomorrow. You should do the same thing too with your internet business.

Getting traffic to your website isn't rocket science. It's super easy to do, and super easy to understand and put to use in your business. If you can find a way to make money with your website traffic, then you can seriously write your own ticket. Here's another great benefit of online marketing:

2) You can put things on autopilot

I like automation. It allows me to work less and enjoy more free time for myself. Find new and creative ways to automate your business is something that you will want to seriously consider if you want to make the most money as possible in your internet business.

Putting things on autopilot will allow you to actually enjoy your business -- instead of being a slave to it. This is the key to running a thriving business all while doing the things that you want to do.

Take these 2 tips and use them to make money online today.

Good luck with using these tips to make your internet business more rewarding now.

ABOUT THE AUTHOR: Randall Magwood is one of the most respected and highly-regarded online marketing experts on the internet. He currently has a free book about internet marketing that helps small business owners market their business online successfully. To learn more and to download this free book, simply visit his website here: http://www.internetmarketing-rules.com

Source: http://www.ideamarketers.com/?articleid=3091876

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A one-way street for light

ScienceDaily (Mar. 22, 2012) ? Transistors, resistors, capacitors, and diodes. All of these are examples of common electrical circuit elements that can be found on a computer motherboard, for instance. Billions of transistors make up a processor, with each one being less than 100 nanometers in size. This is more than 10 times smaller than the diameter of a blood cell.

Electrons carry information over tiny distances in computer circuitry. Photons are commonly used to carry information over kilometer distances. Scientists are currently developing micron-scale optical devices to either replace or be compatible with their electronic counterparts.

Researchers from JQI and the Institute for Quantum Optics and Quantum Information (IQOQI) propose using ring resonators to construct a micro-optical diode. The technology is silicon-on-insulator, making it compatible with the CMOS (complementary metal-oxide-semiconductor) fabrication processes underlying today's computer circuits. Recently, other researchers have proposed and/or demonstrated optical technology to achieve this goal. This new approach, appearing this week in Optics Express, has the advantage of being suitable for quantum information as it works with single photons.

Electrical elements called diodes are one-way streets for current, blocking backwards-moving electrons from passage. This property is called non-reciprocity. In optics, one-way travel for photons is typically created by using what's known as Faraday rotation. Here, a large magnetic field interacts with a crystal (i.e. yttrium iron garnet) such that light waves passing through the material get their polarization rotated. Polarization can be thought of as an orientation of the traveling light waves. For instance, polarized sunglasses can shield your eyes from light having certain orientations.

In this magnetic optical diode, light hits a polarizing element, which filters all but one type of wave orientation. Next, the waves travel through the magneto-optic material, which rotates the waves' polarization (faraday rotation). Now if that wave is reflected backwards, it is again rotated by the magneto-optic crystal. This reflected wave does not have the correct orientation to pass through the polarizer and is blocked. Thus an optical diode is achieved.

Optical isolation is used to protect lasers from damage due to reflected light. Tools for isolating light is also important for signal processing.

Scaling down this device to fit onto microelectronic chips is challenging due to the sizable magnetic field and difficulty integrating the magneto-optic crystals onto chips. However, Faraday rotation is not the only way to cause non-reciprocal behavior.

These researchers propose an opto-mechanical diode that works as follows. An optical pathway, called a waveguide, is connected to an opto-mechanical resonator that looks like a pedestal.

The waveguide is the optical analog of a length of current-carrying wire. The mechanical resonator is the tool that will be manipulated to cause diode-behavior in the waveguide. Ring-shaped resonators act like a drum -- they have a cavity in which light can bounce around, as well as floppiness. Like a timpani, the microring can vibrate in different ways. Here the scientists are interested in using the light circulating inside the cavity to make the resonator breathe radially.

Light from either direction can travel along the waveguide, and, depending on its' wavelength, will be absorbed or transmitted by the ring resonator.

Suppose that the light has the right frequency to both enter the resonator and excite its breathing motion. The vibrational motion is like a wave and will interfere with the light wave inside the resonator. But this is true whether the light travels right or left in the waveguide -- the passage of light is still reciprocal. This is not an optical diode and, without modification, the light from either direction is only slightly affected by the vibrations.

To force the photons to travel one-way, the researchers propose to inject intense light (called a "pump") into one of the resonator pathways (here the clockwise path). The pump light enhances the clockwise-moving light's influence on the breathing. Now the vibrations are strong enough that the light is modulated. The result is that, at certain wavelengths, the clockwise light (light from the left) will transmit through the waveguide. However, light that travels counterclockwise does not excite vibrations and is still absorbed or blocked by the resonator. This is an optical diode.

This system has an advantage over the macroscopic faraday rotator -- it can be easily switched on and off by adjusting the optical beam.

Depending on the parameters, the non-reciprocity can be manifested on the phase, instead of in the transmission/absorption through the waveguide. When waves travel through either pathway, they can be completely transmitted, but are imprinted with a phase. Phase can be thought of in terms of a time delay. For instance, when scientists look at the incoming wave and outgoing wave of a resonator, the intensity can be the same, but one wave may be shifted in time compared to the other.

The phase will be different depending on whether the light strongly excites vibrations. In this scheme, the clockwise moving light will acquire a different phase shift than the counterclockwise moving light.

Recently, other groups have proposed and demonstrated all-optical diodes. But this optical isolator can also work with single photons, in the quantum limit.

Author Mohammad Hafezi explains that, "Wave interference (here acoustic vibrations interfering with light waves) is non-quantum. But, scientists can cool micro-resonators to a temperature where quantum effects emerge."

Additionally, researchers potentially can use an array of these micro-resonator diodes for simulating quantum many-body systems.

Hafezi describes the versatility of this proposal, "The outlook of this is an optical isolator that can be used on-chip, which is useful for photonics. On the other hand, it can be used as a non-reciprocal phase shifter so we can explore quantum Hall physics. We can exploit the non-linearity and non-reciprocity at the same time to simulate different quantum phenomena."

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The above story is reprinted from materials provided by Joint Quantum Institute, University of Maryland, via Newswise.

Note: Materials may be edited for content and length. For further information, please contact the source cited above.


Journal Reference:

  1. Mohammad Hafezi, Peter Rabl. Optomechanically induced non-reciprocity in microring resonators. Optics Express, 2012; 20 (7): 7672 DOI: 10.1364/OE.20.007672

Note: If no author is given, the source is cited instead.

Disclaimer: Views expressed in this article do not necessarily reflect those of ScienceDaily or its staff.

Source: http://www.sciencedaily.com/releases/2012/03/120322131343.htm

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